Sci-fi is at its best when pushes boundaries and breaks the mold, not conforming to a constrained and linear scope because it's the safer route. The problem with Quantum Break is that it feels too pedestrian, too casualized.
Players aren't given the full scope of what the End of Time actually is-Remedy never adequately portrays the end of all existence, thus making our journey feel unimportant and rather vapid. The game ignites your imagination but falls short in its execution. Sadly, Quantum Break doesn't even hit on a portion of its potential. Paul sees what he's caused, and tries to go back in time over and over to reset the events-which only widens the Fracture more. The past now layering upon the present, threatening to wreak total catastrophe to our universe. Now that time has broken, the fabric of reality has been severed. Jack Joyce, Will's brother, helped Paul use the machine, and was exposed to the chronon, thus granting him time powers. Paul's small trip into the past kicked off a series of events that spans decades, all of which fold into one another to make a somewhat confusing-but not totally boggling-closed loop.
Paul Serene (played by Game of Thrones' Aiden Gillen) uses the machine to go two minutes back in time, thus fracturing the space-time continuum. Will Joyce, a brilliant scientist, has found a way to manipulate chronon (a molecular manifestation if time itself) and travel back in time. Time is broken we broke it with our ceaseless meddling. Quantum Break has a great storyline that's infused with a ton of sci-fi motifs and themes. Also, remember G-Sync and FreeSync aren't supported by UWP, so that's a pretty tremendous blow right there. Plus Quantum Break can't utilize 100% of your monitor's refresh rate, and I didn't notice any dramatic impacts on my Acer XG270HU 27" 144Hz WQHD monitor.
The hard 30FPS cap is broken, so I'm not even sure how to fix the cinematic tearing. And it did it again, so I just waited it out. The cinematic tearing was so bad that during one instance the scene actually froze while the audio continued, making me restart the game. While playing Quantum Break with an AMD Radeon R9 390, I faced a number of technical hiccups including frame rate drops, screen tearing, and severe lag during vital cinematic cutscenes, non-HD textures constantly snapping back to HD (a feature commonly seen on Xbox One ports). Most of these faults shouldn't be in a PC game to begin with, especially the frame-rate faults. I can't go so far as to say that the game is broken or completely unplayable, because you can play it, but there's a lot of annoyances that add up pretty fast. Quantum Break-along with most PC games these days-shipped in an unfinished state.